Making Molezart- Pixel Art Problems!
Heya!
Yesterday and today I worked on Melodies of The Grove, where I am a creature designer and environment artist.My focus and goal for this weekend was to finish the pixel art and animate a turnaround for the creature I have been assigned; the Classical Music themed Ground Type creature.
Last week I worked on refining my design for my concept: Molezart (get it? It's like a play on Mozart and a mole which is a creature known for being in the ground. I think it's funny. I also think it's funny to explain the joke, lol).
After receiving some helpful feedback, I decided to ramp up the baby-ness. The first iteration looked too finalized, like it was the final evolution. I needed to make the design look more like a base-form Pokémon. So, I made him really squart. I kept his big Mozart wig, and made him almost starfish out on the ground. I made his face even chubbier, and his limbs less defined. I just wanted him to look soft.
I got approval from project lead (Joseph Hill)- wahoo!, and then I realized something.
I can't picture what that shape would look like from another angle.
.
.
.
Dangit.
As those who know me have learned, I have an unfortunate condition called Aphantasia, where I find it very difficult to hold an image in my head.
You may be asking yourself- "how does an artist work with such a debilitating condition?"
To that, I have an answer: be really quick with 3D modelling.
Yes, I did model him in Zbrush so that I could trace over it in Aseprite. If it works, it works.
![]() |
| Molezart Model Turnaround in Zbrush |
The shader I'm using is the NPRShade that comes with Zbrush, I chose it because between the built in cell shading and the clear outlines, it was a good fit for what I needed.
Turnaround Screenshots
I then ported the screenshots over to Aseprite and got to work.
I have very limited experience in pixel art, and had never used Aseprite before, so I took a bit of time to get used to the interface. Luckily, the UI is pretty similar to Clip Studio, the software I use regularly for my own art projects.
| Sprite Sheet |
Not to toot my own horn, but TootToot! I think he turned out splendidly. These sprites are within a 32px by 32px square, which is the specified size for the creatures as they appear in the game world.
Next, I will plan out and animate Molezart's walk animation, which I think will be mainly shown with his arms, given how moles use their massive paddle-like hands to almost swim through soil.
The New York Times did a short piece on exactly this- How Hard Do Moles Dig?. This video is a great resource for me, and I hope to create an accurate portrayal of the motions.
After I nail down the walk cycle in all 5 angles, I'll get started on the 64px design, shown in battle scenes.
Anyhoo, that's all I've got for Molezart. Stay tuned (haha, get it? That's a music pun) for more creepy crawly creature creations.
PS: I did a lot of alliteration on this one mainly to entertain myself. Sorry if it's annoying xoxox

.gif)






Comments
Post a Comment